Digital Salt
What app makers can learn from snack makers, via a terrific New York Times Magazine piece on the snack food industry.
The notion that app makers should learn tricks of the trade from the companies that are driving its consumers to diabetes, obesity and other life-threatening epidemics is a squirmish one, but let’s not forget:
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Not all of us are opposed to some unsavory practices (get it?) in the spirit of what we call “growth hacking” - something that more mature businesses refer to as “marketing”.
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If you’re in the entertainment-side of things - games, social, photo/video, music - you hopefully recognize that your raison d'être is not exactly making the world a better place. If you’d describe your app or service as a way to deliver happiness, consider that snack manufacturers would too.
“This,” Witherly said, “is one of the most marvelously constructed foods on the planet, in terms of pure pleasure.” He ticked off a dozen attributes of the Cheetos that make the brain say more. But the one he focused on most was the puff’s uncanny ability to melt in the mouth. “It’s called vanishing caloric density,” Witherly said. “If something melts down quickly, your brain thinks that there’s no calories in it...you can just keep eating it forever.”
When I read this passage, I think of how greatly the social giants have reduced actions to a single, light-as-vapor click: Likes, Retweets, Reblogs. How fast are the primary actions in your app? If it takes longer to complete an action than it does to bite, chew and swallow a Cheeto, you might just be doing it wrong.
Find the "bliss point"
Food engineers have a few ingredients at their disposal, which, at the right combination, provide the optimal level of "sensory-specific satiety", otherwise referred to as "bliss". Those ingredients are starch, sugar, fat, and salt.
It's key to remember that there's an optimal level at the top of the curve which is not the maximum:
In lay terms, it is the tendency for big, distinct flavors to overwhelm the brain, which responds by depressing your desire to have more. Sensory-specific satiety also became a guiding principle for the processed-food industry. The biggest hits — be they Coca-Cola or Doritos — owe their success to complex formulas that pique the taste buds enough to be alluring but don’t have a distinct, overriding single flavor that tells the brain to stop eating.
Whereas snack makers are aiming to stimulate our taste buds, app makers are often aiming to stimulate the ego. Social app makers have a few ingredients at their disposal: Likes/Favorites, Comments, Retweets, Reblogs and the like. Game creators have points and leveling-up.
One of the reason that Facebook, Twitter and Tumblr, among others, dominate the social app world is that they provide an optimal but not overwhelming level of ego-stimulation. When someone appreciates your post enough to Like it, comment on it, or retweet it, it gives your sense of self-worth a little boost. Contrast this with the early days of MySpace, a free-for-all of animated-GIF's and auto-playing WAV files that overwhelmed the visual and auditory senses and made tamer members feel as if they were part of a club to which they didn't belong. The rise-and-fall of ChatRoulette smacks of the "distinct, overriding single flavor" that told our brains to stop consuming.
One of the most insightful aspects of the piece is the manner in which managers frame their problems:
Bob Drane was the company's vice president for new business strategy and development when Oscar Mayer tapped him to try to find some way to reposition bologna and other troubled meats that were declining in popularity and sales. Drane’s first move was to try to zero in not on what Americans felt about processed meat but on what Americans felt about lunch.
Consumers aren't (entirely) stupid. They can sniff out when they're being deceived, and they catch on to lies over time. When consumers take a more pro-active approach to consumption, their BS-sniffers accelerate. One of the ways snack makers have stayed ahead of consumers' BS-sniffers is to reframe the same ol' products in a package that evokes, but isn't actually, what those consumers are seeking.
Take "pita chips", which remind of a relatively healthy snack: low-salt pitas and a light dip, like hummus.
Frito-Lay acquired Stacy’s Pita Chip Company, which was started by a Massachusetts couple who made food-cart sandwiches and started serving pita chips to their customers in the mid-1990s. In Frito-Lay’s hands, the pita chips averaged 270 milligrams of sodium — nearly one-fifth a whole day’s recommended maximum for most American adults — and were a huge hit among boomers.
Similarly, Yoplait is peddled by General Mills as a healthy breakfast food, when in reality it's so filled with sugar to quality as a dessert.
Now think about the way that Mark Zuckerberg frames the Facebook product. In Facebook's S-1 letter, Zuckerberg writes that "Facebook was not originally created to be a company. It was built to accomplish a social mission — to make the world more open and connected."
Zuckerberg's "company" (read: an "eyeball" driven media company) is to "junk food" as Frito-Lay Pita Chips or General Mills' Yoplait are to "healthy snacks". Never mind what's "true" or "accurate" about any of these companies and their prodcuts; for real insights, look at their bottom lines.
Measure to optimize products and discover unmet needs
Prego turned to Howard, and they said, ‘Are you telling me that one-third of Americans crave extra-chunky spaghetti sauce, and yet no one is servicing their needs?’ And he said, ‘Yes.’ And Prego then went back and completely reformulated their spaghetti sauce and came out with a line of extra-chunky that immediately and completely took over the spaghetti-sauce business in this country.
"Drinks and Drinkers"
Coca Cola's President and COO of North and South America Jeffrey Dunn talks about efficiency in increasing consumption among existing new customers versus new ones:
“The other model we use was called ‘drinks and drinkers,’ ” Dunn said. “How many drinkers do I have? And how many drinks do they drink? If you lost one of those heavy users, if somebody just decided to stop drinking Coke, how many drinkers would you have to get, at low velocity, to make up for that heavy user? The answer is a lot. It’s more efficient to get my existing users to drink more.”
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