Baggage Networks

What if timelines and identity in social networks become the exception, and ephemera and anonymity become the norm?

May 8, 2014

A Close Look at Language Choices in GitHub's Statement

On errant frisbees, corporate communication, and mistakes being made

April 22, 2014

Double U, Double U, Double U: The Scourge of the URL

With much ado about the "decline of the mobile web", we've glossed over the most important difference betweens websites and apps: What an awful experience it is to expose URLs to end users

April 10, 2014

Exactly why is it better when there's "an app for that"?

Having "an app for that" often feels more convenient, but is it?

April 7, 2014

The Charm of "Bad" Design

Pretty pixels used to be a signal of an app's quality. Not only is that no longer the case, but there might even be merit to being ugly by design.

March 18, 2014

Games are Movies, Apps are TV Shows

The life and death of games and apps greatly resembles the life and death of movies and TV shows, respectively. And at the end of the day, they're all just competing for attention on pieces of glass.

March 10, 2014

Facebook Paper and the Irony of the Digital Hoity Toity

Many have remarked that Facebook Paper is out-of-touch with the experience of the "average Facebook user". I think Paper is actually targeted at the very people who are making those remarks.

February 4, 2014

Jelly's something

Many are finding the Jelly to be a stickier app than expected. I think Jelly's "something" is what it shares with Tinder, Snapchat and others: Most of the app "goes away"

January 27, 2014

The Galaxy Gear Smartwatch is a great holiday gift for people who don't have eyes or skin

Consider this gift for the special person in your life who's missing two out of the five senses

December 15, 2013