Exactly why is it better when there's "an app for that"?

Having "an app for that" often feels more convenient, but is it?

April 7, 2014

The Charm of "Bad" Design

Pretty pixels used to be a signal of an app's quality. Not only is that no longer the case, but there might even be merit to being ugly by design.

March 18, 2014

Games are Movies, Apps are TV Shows

The life and death of games and apps greatly resembles the life and death of movies and TV shows, respectively. And at the end of the day, they're all just competing for attention on pieces of glass.

March 10, 2014

Facebook Paper and the Irony of the Digital Hoity Toity

Many have remarked that Facebook Paper is out-of-touch with the experience of the "average Facebook user". I think Paper is actually targeted at the very people who are making those remarks.

February 4, 2014

Jelly's something

Many are finding the Jelly to be a stickier app than expected. I think Jelly's "something" is what it shares with Tinder, Snapchat and others: Most of the app "goes away"

January 27, 2014

The Galaxy Gear Smartwatch is a great holiday gift for people who don't have eyes or skin

Consider this gift for the special person in your life who's missing two out of the five senses

December 15, 2013

The sameness of iOS 7 apps reinforces the false idea that Apple makes all iOS apps

Many reasonably naïve consumers don't know that third-party developers are responsible for all but Apple's roughly 20 apps in the App Store. Uniformity in iOS design will only increase that perception.

November 4, 2013

Exceptions to the Android-First Myth

Steve Cheney's "Why Android First is a Myth" encapsulates many of the macro-level, rational reasons why startups still go iOS-first. The picture might look a little different at the micro-level.

October 30, 2013

Unfollowing myself

On vanity in social media, how not to share one's excitement about their football team, and what to eat while traveling in a Hyperloop

October 28, 2013