The most patronizing way to announce an acquihire

Shutting down a product after an acqui-hire is not something you celebrate with users.

October 12, 2013

Apple: "It's what you buy"

John Gruber and Ben Thompson's recent posts about Apple's station in the high end are strong cases for Apple, even if you take the most cynical interpretation. Matt Drance's post on the unoriginal Samsung Galaxy Gear ad is astute, but ends on an unfortunately cynical note.

October 10, 2013

My interviews with Horace Dediu (Asymco), Benedict Evans, and Ben Thompson

It was an honor and a pleasure — a blast, really — to have the opportunity to talk to these guys for a guest post I did for GigaOm. The topic: How these analysts are reaching a historically atypical audience, tech professionals, through blogging, podcasting and Twitter.

My initial draft was three times the length of GigaOm's word limit, and indeed I could have gone on to write 10,000 words w...

October 5, 2013

The Cognitive Drain theory of why mid-tier paid apps don't sell

Parallels between the App Store and the cinema help to explain why up-front-paid apps are becoming obsolete

September 29, 2013

All the snobbish reasons I won't go Android

How a Seinfeld-ian meltdown over what phone my wife will buy helped me to discover who I truly am: An unapologetic member of the bourgeoisie with real, first-world problems

September 12, 2013

Your brand's evil twin

How you define your brand dictates how grumpy bloggers like me will undermine it. But even if the criticism is inevitable, being relevant enough to be hated is better than not being relevant at all.

September 9, 2013

When did consumers get so interested in the business of things?

From player contracts and collective bargaining agreements in sports to box office receipts to Mad Men, consumers now seem as interested in the business of Media & Entertainment as they are the Media & Entertainment itself. What's behind it?

September 3, 2013

Learn to code in Railsburger, with extra pickles

On the convergence of web frameworks and WYSIWYG editors, and what it often means to "learn to code"

August 28, 2013

What if in-app purchase came to real life?

On street hustling, Free-to-Play mobile games, and the future of impulse purchases on our phones.

August 22, 2013