Flat design is great for mediocre designers like me
Lost amidst the hubbub around flat design is the fact that the flat trend makes it really easy for mediocre designers to do merely passable work.
I'm a UX-oriented Product Manager with no formal training in design. In the last two years I've designed two apps, two websites and dozens of mini design-ish projects. I'm astute enough to take the share of compliments I've received for my work with a grain of salt, as most people generally say nice things when they look at your work.
What I lack for design skills, I make up for in being good at organizing information, keeping up with trends, and putting in effort. Although it takes me five hours to do what a pro designer can do in one, this competence has helped me at work and in my personal projects, as I don't need to rely on finding designers to make my work at least passable.
Über-designer Mike Rundle hits the nail on the head in this series of tweets:
Mediocre designers love "flat design" because it takes minimal effort to execute. Rounded square + pick a color + use free icon = done.
— Mike Rundle (@flyosity) May 10, 2013
My point about flat design is that it's (usually) simpler for a designer to execute, but harder to do a really excellent job...
— Mike Rundle (@flyosity) May 10, 2013
…because if you constrain the visual tools you allow yourself to use then you have to work and think harder to achieve a delightful UI...
— Mike Rundle (@flyosity) May 10, 2013

Lobster anyone?



Enjoy it while it lasts
But if you're an untrained, not-so-great designer like me, please relish this era of flat design. Whenever the pendulum swings back to more ornate designs, or whenever animation quality becomes the primary differentiator between good and bad apps, it's going to become really difficult for an untrained designer to pass as a decent designer.
In other words, these Freebie-PSD chickens will eventually come home to roost.
¯\_(ツ)_/¯